What is up everybody, SimplyJeff is back and today we are going to take a look at the best of the best cards in United Sanctuary. In this article, I will be showcasing cards that IN MY OPINION are the best cards to have in a competitive deck for each clan. There are two rules: there is only one card per clan, unless it is necessary I break it up into sub-clans; and the card must be currently released in English format. I’m basing my judgement assuming the conditions for all skills can be met, so for example, if a card requires Legion to fully function, it is assumed the card is in Legion. Again, all the cards that I view the best are my OPINION. If you are the kind to be offended by opinions, feel free to close the tab now. One more disclaimer: I don’t main any clans from United Sanctuary, so this based primarily off reading and experiences going against these decks. And, away we go!
First up, the clan with the most cards, Royal Paladin. Now, there are a lot of great cards in this clan, such as Altime, Thing Saver, and the Ashlei combo. However, there is possibly no card more useful to the clan today than Jewel Knight, Swordmy. Swordmy, when placed on RG, for one CB, superior calls a grade 1 from the deck. Royal Paladin is all about calling grade 2’s from the deck, so when Swordmy is called out, you essentially call out a full column at a time. If used properly, Swordmy could quite literally flood your field for 2-3 CB. Jewel Knights can be worked pretty seamlessly into an Altmile deck, which is topping meta recently. If you can get your hands on a few Swordmies, this card won’t let you down. The only major downside is how hard Swordmy is to find.
Next, Oracle Think Tank. When you think of OTT, typically there are only a few cards that come to mind. Susanoo, Coco and Amaterasu are fantastic bosses of the clan, depending on what build you want to make. However, without Silent Tom, the clan would have no offensive pressure. Here’s his Card Effect copied from the Wiki.
[CONT](VC/RC):During a battle that this unit attacks, if you have an «Oracle Think Tank» vanguard, your opponent cannot normal call grade 0 units to (GC).
Short, sweet, and to the point. And very, very deadly. Sure, he is an 8k grade 2 instead of 9k, but the trade in power for the ability to only be blocked by grade 1 and up is well worth it. OTT players put him in the deck with 12 crits and by Cray is it scary. Silent Tom is the best assassin I’ve ever seen.
Now, onto Shadow Paladin. I know I’m going to receive some heated comments for this, but Abyss is not the best Shadow Paladin can offer. The hype around this card is intense, and to be honest, I don’t get it. He has a high cost, CB2 kill 3, for one restand. His skill only triggers when he Legions.Yes, if you can run multiple of him one right after the other, he can be useful. However, the cost is too high for the one-off skill. When I think of great Shadow Paladin units, I think of Dark Dragon, Phantom Blaster “Diablo” He get’s 10k power and extra crit, which is some nice generic oomph. But it’s his ability to force 2 retires that makes him so amazing. If, for whatever reason, the opponent can’t retire two units, then they can’t guard against the Diablo onslaught. Something about forcing your opponent to choose units to kill just seems so dark and evil, just as Shadow Paladin should be. Combine this with Blaster Dark and Blaster Dark “Diablo”, and you got a pretty amazing card.
Finally, we arrive at the last of the Paladin trio, the good ol’ Goldies. I almost put a Liberator into this list, but I don’t believe Stride has been the most kind to them. Don’t get me wrong, the Liberators are still amazing and still hold their own in tournaments. However, for the best of the best of Gold Paladins, I’ll have to give that award to Absolution Lion King, Mithril Ezel. Unlocking all of your cards is major benefit, and while it may be only extremely effective against Link Joker, Mithril Ezel still get’s the superior call Gold Paladins are known for, with a twist. That extreme power boost for both the called unit and Mithril Ezel, along with the Link Joker shut-down, is why he is taking the number one spot for Goldies.
Now, Angel Feather. Honestly, it feels like I’m picking at the bottom of the barrel to find a good card in Angel Feather. I’ll admit, I’m biased against them. I find their play style too ridiculous. I would love to put one of the cards from Soul Strike Against the Supreme on here, but that’s not out yet, so alas, I cannot. So, picking from what is available, I would have to say Cleanup Celestial, Ramiel “Reverse”. Ramiel Reverse is surprisingly good for the clan. Break Ride Cross Rides are very useful, and Ramiel’s +5k to herself and 2 front row rear-guards helps cover the cost of locking units. Also, the ability to put one of your opponent’s rear-guards in damage is both hysterical and effective. Many decks in the current meta rely on specific rear-guards so heavily, that putting one in damage could put a major damper on their day.
Last, but certainly not least (Angel Feather takes that spot), is Genesis. When choosing the best card in Genesis, there really is no competition. The title of best Genesis has to go to Cosmic Regalia, CEO Yggdrasil. Let me copy her ability directly from the Wiki.
[AUTO](VC):[Soul Blast (6)] When this unit attacks a vanguard, if this unit is Legion, you may pay the cost. If you do, until end of that battle, this unit gets [Critical]+1, and your opponent cannot call grade 1 or greater units from hand to (GC).
[AUTO](VC):When this unit attacks a vanguard, if you have another unit in your middle column, this unit gets [Power]+3000 until end of that battle.
That ability would already be pretty amazing, if it weren’t for the fact that Genesis is based around Soul Blasting and Soul Charging. With the right soul blasts, it is very possible to get Yggdrasil sitting comfortably at 70-80k, especially if mixed with extra Norns and Ordain Owls. I’ve seen it done before. Yggdrasil uses her clan’s mechanic to the fullest extent possible for one mighty punch in the face.
Well, those are all the clans in United Sanctuary. Let me know what you think of my choices. Do you agree or disagree, and what are your favorite cards from United Sanctuary? Let me know (respectfully) in the comments!
Well that’s it for this post. Once again feel free to contact me on reddit here or leave a reply on this thread for suggestions on what I should do next. I’ll try to get my posts out in a timely fashion, but do ask for understanding if I don’t. SimplyJeff, signing off.